Floor Mosaics - Assassin's Creed Mirage

The modules are composed of 3 generic mosaics textures + 1 trimsheet and their associated damaged version that can be blended all together to create several kind of patterns.

The modules are composed of 3 generic mosaics textures + 1 trimsheet and their associated damaged version that can be blended all together to create several kind of patterns.

Floor Mosaics - Assassin's Creed Mirage

Assassin's Creed : Mirage - Floor Mosaics
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I collaborate closely with Amancio de Almeida for the creation of the mosaic kit, then Camille Arnoux created some texture variation based on the same layout as mine. You can check their work on the links below :
https://www.artstation.com/amancio
https://www.artstation.com/camillearnoux

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Responsabilities :
►Research
►Texture Creation
►Polish / Debug
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Assassin's Creed Mirage was a huge team effort, I would particularly like to thank and congratulate the teams I had the pleasure to work with at Ubisoft Sofia, Ubisoft Singapore, Ubisoft Philippines and Ubisoft Bordeaux for their incredible work and constant support during this adventure.
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Bordeaux Art Team :
►Art Directors :
Jean-Luc Sala, Salomé Strappazzon, Guillaume Drouin
►Art Leads :
Alexandre Lutz, Benjamin Chavigner, Carol Nunez
►Texture :
Camille Arnoux, Ludovic Petiot, Vadim Tougeron
►Lighting :
Océane Leflon, Inès Helmer, Pierre Espaignet, Justine Cannarella
►FX :
Gregory Piche, Anais Riff, Hugo Marouze, Felix Chamerois
►Level Art :
Frederic Braud, Clement Borja, Quentin Donnaint, Jordann Jacobe, Amancio De Almeida, Corentin Marquet, Robert Farrand, Gaetan Perrot, Cristel Mrowka, Julie Capitaine, Helene Oger, Jerome Rajcek, Maxence Rey-millet, Nathanael Millet
► Object Bank:
Julien Delannoy, Sylvain Antoine, Sottheavid Chhuon, Axel Suzanne, Lea Fages